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The Evolving School Library Abigail Colucci, MLIS
User Centred Design User-centred design: individuals who teach and learn in the space remain engaged throughout the ever-evolving process (Gee, 2006) Ultimate goal to enhance the learning experience of the student Space creates optimal learning experiences The brain/mind is social. Learning involves both focused attention and peripheral perception. Appealing environment and stimulating educational tools inspires motivation to learn Focus on: Learning Spaces Active learning Technology Information Literacy Digital Citizenship Marketing, Social Networking, and Student Involvement Collaboration
Learning Spaces Learning spaces Both the physical library and the technology utilized Learning space should extend beyond the learning commons/library Wifi access makes entire campus a learning space Smart phones & personal laptops/netbooks utilized Purchase of netbooks or tablets to use in classroom/library Empower youth to actively participate in education Library should be an ever-evolving space Teaching and learning remain the focus. Continuously adaptable to student and teacher needs Evolving with changing technologies Focus on educational needs of the user How will students use the space? What do educators and students need in the space?
Spaces to Enhance Learning Provide areas for groups to work together as well as quiet areas for individual study Flexible study spaces and furniture Varied technologies for different subjects Interactive workspaces Students work and learn actively participating with peers and teachers while also giving them the ability to work alone in a variety of different spaces (Oblinger, 2006) E-learning allows for contribution from the user Wikis, podcasts, YouTube videos, games, etc.
Active Learning Student learning top priority Educators need to recognize the myriad ways students learn Learning can be enhanced and made more meaningful for the student if the curriculum makes the learners active participants Wikis (built with student involvement) Collaborative areas & technologies How-to videos Discussion boards (emphasize debate) Online communities (http://www.myhamilton.ca/teens; http://ramp.torontopubliclibrary.ca/) Webquests (http://webquest.org/index.php) Games (video, PC, and other) Self-assessment “Blended learning” (flexibility of online learning (i.e., flexible time and place) and structure of classroom experience (Oblinger, 2010))
Technology Work with all educators to create a technology plan Establish specific goals and a timeline Cannot assume students know technology Collaborate for seamless teaching and support to students Fluency vs. comfort More important that students are comfortable interacting with the technology they need to use than are completely fluent with every piece of technology they encounter Comfort leads to curiosity and desire to learn
Technology as a (fun!) Tool Utilize free and open source resources Google (docs, earth, blogger, translate, images, etc.) Product websites (i.e. Intel http://tinyurl.com/2cmwpst) Creative learning (http://www.makebeliefscomix.com/; http://animoto.com/education/) iTunes University (http://www.apple.com/education/itunes-u/) Educational Blogging (http://edublogs.org/) Online Collaboration (http://ed.voicethread.com/) Math fun (http://nlvm.usu.edu/en/nav/vlibrary.html) Geography (http://tinyurl.com/ybzvcms)
Tech Devices iPads Netbooks Flip Video cameras PCs & iMacs Digital Cameras eBook Readers (Kindle, Nook, etc.) LeapFrog devices Microsoft Office Windows 7 iLife (Garageband, iMovie, iPhoto) Jing Kidspiration (visual learning software)
One Step Ahead Educators need to continually explore new developments in technology May feel only one step ahead of students Educators must accept the student role in relation to technology in order to teach technology i.e. Youth think they know everything about technology. Let them show you what they know and then show them what you know. A teaching and learning dialogue will be opened and students will be more receptive to learning if they are heard. Encourage staff to explore web 13 Web 2.0 tools to enhance education: http://bakersdozenarizona.wetpaint.com/ MRRL Learning Library 2.0 http://mrrl1.blogspot.com/ Splat 101 http://splat.lili.org/node/304 School Library Learning 2.0 http://schoollibrarylearning2.csla.net/
Information Literacy & Digital Citizenship Awareness of how to find an answer does not equal information literacy Appropriate uses of technology Information Literacy: Plan Think Review Digital Citizenship: Safety Security Digital Life
Instructional Sessions Library sessions based on: Games (http://pbskids.org/webonauts/) Videos (create group videos or watch online) Workbooks (http://cybersmartcurriculum.org) Collaborate on projects (i.e. make a comic book about cyber bullying) Poster projects Collaborate on internet code of ethics Common Sense Media Teaching Resources - videos, games, handouts, creative writing exercises, etc.
Marketing, Social Networking, and Student Involvement Signage Decorations & props Newsletters Celebrate book weeks Banned Book Weeks ALSC Notables YALSA Awards Displays If you like “Harry Potter” you’ll like… New acquisitions (technology and books) Student involvement Discussion boards Web Lessons (http://moodle.org/) Wordle Cloud Art (http://www.wordle.net/) Wikis Facebook Blogs Creative Contests Create comic books Write fan fiction Storytubes (video book trailers/reviews) Posterboards Create Games (http://www.alice.org/) Photo Sharing Tagging eBooks (http://ebooks.sesamestreet.org/) Accept participation and ideas from youth!
Collaboration Goals for Students: Involvement Understanding Affective Use of Technology Cannot be achieved without universal involvement Administration, teachers, librarians, students, parents Work with librarian to bring seamless service to students All educators need to participate in active discussion
Works Cited Gee, L. "Human Centred-Design Guidelines." In Learning Spaces, edited by Diana Oblinger, ch. 10: EDUCAUSE, 2006. Krueger, Keith. Reinventing Technology in K-12 Education to Make a Difference. 2007. http://www.educause.edu/Resources/ReinventingTechnologyinK12Educ/160204 MaintainIT. Buying and Deploying Technology-Tools. Webjunction, 2008. http://www.webjunction.org/buying-technology/-/articles/content/36831711 Oblinger, Diana G., For the Next Generation. EDUCAUSE Review, 45 (5), 2010. Oblinger, Diana G., ed. Learning Spaces: An EDUCAUSE E-Book. EDUCAUSE, 2006. Oblinger, Diana and James Oblinger, eds. Educating the Net Generation. EDUCAUSE, 2005. Preston, Chris, and Lee Mowbray. "Use of "SMART" Boards for Teaching, Learning and Assessment in Kindergarten Science." Teaching Science 54, no. 2 (June 1, 2008): 50-53. ERIC, EBSCOhost (accessed February 27, 2011).
Other Works Barack, Lauren. “Pimp Your Library.” Vol. 54: Reed Business Information / Reviews, 2008. Beagle, Donald. "The Emergent Information Commons: Philosophy, Models, and 21st Century Learning Paradigms." Journal of Library Administration 50, no. 1 (01, 2010): 7-26. Bolan, Kimberly. "Bridging the Gap: Proactive Approaches for Adults Working with Teens." Young Adult Library Services, 4 (SM, 2006): 32-46. Bolan, Kimberly, Meg Canada, and Rob Cullin. "Web, Library, and Teen Services 2.0." Young Adult Library Services 5, no. 2 (WT 2007): 40-43. Brehm-Heeger, Paula. "A Case for Making Original Content Part of Your YA Web Page." Young Adult Library Services 3, no. 2 (WT 2005): 32-34. Chelton, Mary K. "Perspectives on YA Practice." Young Adult Library Services 3, no. 4 (Summer, 2005): 4-11. Downes, Stephen. “Ten Things Everyone Needs to Learn.” Education World, 2007,. Flowers, Sarah. "Guidelines for Library Services to Teens." Young Adult Library Services 6, no. 3 (Spring 2008): 4-7. Hargadon, Steve. "Beating Information Overload." School Library Journal 54, no. 8 (08, 2008): 17-17. Harris, Christopher. A Prescription for Transforming Libraries. Vol. 54: Reed Business Information / Reviews, 2008. Jones, Patrick. "Connecting Young Adults and Libraries in the 21st Century." APLIS 20, no. 2 (06, 2007): 48-54. Lau, Debra. "The Shape of Tomorrow." School Library Journal 48, no. 3 (03, 2002): 57. Loertscher, David. "Flip this Library." School Library Journal 54, no. 11 (11, 2008): 46-48. Matthias, Cynthia and Christy Mulligan. "Hennepin County Library's Teen Tech Squad: Youth Leadership and Technology Free-for-all." Young Adult Library Services 8, no. 2 (Winter 2010): 13-16. Peowski, Laura. "Where are all the Teens? Engaging and Empowering them Online." Young Adult Library Services 8, no. 2 (WT 2010): 26-28. Queen's University; People for Education. School Libraries and Student Achievement in Ontario. Toronto, ON, Canada: Ontario Library Association, 2006. p 2. http://site.ebrary.com/lib/calgarypubpolicy/Doc?id=10119442&ppg=8 Sandlian, Pamela and Suzanne Walters. "A Room of their Own. (Cover Story)." School Library Journal 37, no. 2 (02, 1991): 26. Sykes, Jean. "Improving the Student Experience - how can the Library Help?" New Review of Information Networking 13, no. 1 (05, 2007): 23-30. Tibljas, Verena. "Growing Up in a Library." Young Adult Library Services 3, no. 2 (Winter 2005): 22-26. Van Eck, Richard. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. EDUCAUSE Review, 41 (2), 2006. Found at http://tinyurl.com/4nswqtm Valenza, Joyce Kasman. "The Virtual Library." Educational Leadership 63, no. 4 (December 2006): 54-9. OmniFile Full Text Select, WilsonWeb (accessed February 27, 2011). Washington-Blair, Angela. "Teaching Generation M: A Handbook for Librarians and Educators." School Library Journal 56, 2 (02, 2010): 139-139. Whitbeck, Debbie. "The New Learning Commons: Where Learners Win!: Reinventing School Libraries and Computer Labs." School Library Journal 55, no. 4 (04, 2009): 155-155.
Websites ALA. Kids!@yourLibrary http://www.ala.org/ala/mgrps/divs/alsc/initiatives/kidscampaign/kidstoolkit.cfm. Apple in Education. http://www.apple.com/education/ Common Sense Media. http://www.commonsensemedia.org/educators Edutopia. http://www.edutopia.org/ FunBrain. http://www.funbrain.com/ Geekteach. Geek your Teaching. http://geekteach.synthasite.com/index.php Google for Educators. http://www.google.com/educators/index.html Google Librarian Central. http://librariancentral.blogspot.com/ Kidspiration. http://www.inspiration.com/kidspiration KidSmart. http://www.kidsmartearlylearning.org/EN/index.html PBS Games http://pbskids.org/games/ Quia http://www.quia.com/ Teaching Resources. http://www.lauracandler.com/
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