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Abstract Class http://ecomputernotes.com
Abstract Class Shape Line Circle Triangle draw calcArea draw calcArea draw calcArea draw calcArea http://ecomputernotes.com
Abstract Class Implements an abstract concept Cannot be instantiated Used for inheriting interface and/or implementation http://ecomputernotes.com
Concrete Class Implements a concrete concept Can be instantiated May inherit from an abstract class or another concrete class http://ecomputernotes.com
Abstract Classes in C++ In C++, we can make a class abstract by making its function(s) pure virtual Conversely, a class with no pure virtual function is a concrete class http://ecomputernotes.com
Pure Virtual Functions function A pure virtual represents an abstract behavior and therefore may not have its implementation (body) A function is declared pure virtual by following its header with “= 0” virtual void draw() = 0; http://ecomputernotes.com
… Pure Virtual Functions A class having pure virtual function(s) becomes abstract class Shape { … public: virtual void draw() = 0; } … Shape s; // Error!
… Pure Virtual Functions A derived class of an abstract class remains abstract until it provides implementation for all pure virtual functions http://ecomputernotes.com
Shape Hierarchy Shape Line Circle Quadrilateral draw = 0 draw draw Rectangle draw http://ecomputernotes.com
… Pure Virtual Functions class Quadrilateral : public Shape { … // No overriding draw() method } … Quadrilateral q; // Error! http://ecomputernotes.com
… Pure Virtual Functions class Rectangle:public Quadrilateral{ … public: // void draw() virtual void draw() { … // function body } } … Rectangle r; // OK http://ecomputernotes.com
Virtual Destructors class Shape { … public: ~Shape() { cout << “Shape destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors class Quadrilateral : public Shape { … public: ~Quadrilateral() { cout << “Quadrilateral destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors class Rectangle : public Quadrilateral { … public: ~Rectangle() { cout << “Rectangle destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors When delete operator is applied to a base class pointer, base class destructor is called regardless of the object type http://ecomputernotes.com
…Virtual Destructors int main() { Shape* pShape = new Rectangle(); delete pShape; return 0; } Output Shape destructor called http://ecomputernotes.com
Result Shape Part Quad Part Rect Part pShape Quad Part Rect Part Before After pShape http://ecomputernotes.com
Virtual Destructors Make the base class destructor virtual class Shape { … public: virtual ~Shape() { cout << “Shape destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors class Quadrilateral : public Shape { … public: virtual ~Quadrilateral() { cout << “Quadrilateral destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors class Rectangle : public Quadrilateral { … public: virtual ~Rectangle() { cout << “Rectangle destructor called\n”; } } http://ecomputernotes.com
…Virtual Destructors Now base class destructor will run after the derived class destructor http://ecomputernotes.com
…Virtual Destructors int main() { Shape* pShape = new Recrangle(); delete pShape; return 0; } Output Rectangle destructor called Quadilateral destructor called Shape destructor called http://ecomputernotes.com
Result Shape Part Quad Part Rect Part pShape Before After pShape http://ecomputernotes.com
Virtual Functions – Usage Inherit interface and implementation Just inherit interface (Pure Virtual) http://ecomputernotes.com
Inherit interface and implementation Shape Line Circle Triangle draw = 0 calcArea draw draw calcArea draw calcArea
…Inherit interface and implementation class Shape { … virtual void draw() = 0; virtual float calcArea() { return 0; } } http://ecomputernotes.com
…Inherit interface and implementation Each derived class of Shape inherits default implementation of calcArea() Some may override this, such as Circle and Triangle Others may not, such as Point and Line http://ecomputernotes.com
…Inherit interface and implementation Each derived class of Shape inherits interface (prototype) of draw() Each concrete derived class has to provide body of draw() by overriding it http://ecomputernotes.com
V Table Compiler builds a virtual function table (vTable) for each class having virtual functions A vTable contains a pointer for each virtual function http://ecomputernotes.com
Example – V Table int main() { Point p1( 10, 10 ), p2( 30, 30 ); Shape* pShape; pShape = new Line( p1, p2 ); pShape->draw(); pShape->calcArea(); } http://ecomputernotes.com
Example – V Table calcArea draw … Shape vTable draw … Line vTable calcArea Line object 0 pShape http://ecomputernotes.com
Dynamic Dispatch For non-virtual functions, compiler just generates code to call the function In case of virtual functions, compiler generates code to access the object access the associated vTable call the appropriate function http://ecomputernotes.com
Conclusion Polymorphism adds Memory overhead due to vTables Processing overhead due to extra pointer manipulation However, this overhead is acceptable for many of the applications Moral: “Think about performance requirements before making a function virtual” http://ecomputernotes.com
Summary: http://ecomputernotes.com - Computer Notes - Abstract Class in Object oriented Programming what is Abstract Class OOPs Explain about it in detail .explain it with example
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