The Power of Programming Mark 2 Share

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Slide 2

Ask yourself these questions.

Slide 3

Developing Ideas and Making Things Happen – what if questions, changing variables and giving instructions 2b, 2c, Plus Exchanging and Sharing information – Children thinking about audience – market research 3a, 3b Evaluating Work – looking how to improve work – beta testing 4a, 4c Teachers don’t like teaching it as it is difficult to learn initially.

Slide 4

This software has the ability to empower learners. Children know games and so with this software can be creators of games as well. When I did this work in year 6 one of the outcomes we where aiming for was can children teach children. Explain the work from GBL conference children as teachers. Empowering learners

Slide 5

These are 3 programmes I have used with children from year 4 to 6. I have heard of people in year 3 using these as well. Now I’m going to talk specifically about the 2diy work that I have done but all of the processes I’m taking about have been used with other programme.

Slide 6

Start with Discussion. Children play games a lot they know what good is – the harder question is how do you make it challenging. After a lesson and children practice they will make games that are too hard or impossible. They need to evaluate their games to work out how to make the fun, challenging yet winnable.

Slide 7

Started working with it in year 6 - 3 years ago. Year 6 loved it and did a lot of work with action scripts. I taught how to make teleports and powerups – as we did more they challenged me more to work out how to do different things. I spent a long while with a group trying to make a cannon that fired a bullet. When I first moved this into year 4 I initially thought that action script programming would be too difficult but when the children wanted to make their games more challenging I had to introduce it and once they understood the commands – a majority of the class could do some programming. I have used it to link to Literacy, Science and History Topics. We made collecting games about WW2, I have used them to create health food games linking to science work. We made games based on the Snowman story that we had been studying this year. It can be linked to any topic – I plan to use 2DIY to make superhero games linked to our Literacy work. Each time the children naturally want to make the games harder and that is where action scripts come into play each time. Since then it has been planned into the ICT Curriculum in Year 3 and 4. Year 3 – Children use the software to make simple games and think about how objects can be controlled. Year 4 – Children continue to look at what makes good games and looks at how to develop challenging games which includes action script work. This year I taught action script programming straight away, creating powerups and powerdowns. Though the children again asked me about how to make levels. Though every year go back and think more can be done with 2DIY. The action Script programming opens up a world of possibilities.

Slide 8

Show a few examples on blog page.

Slide 9

Demo how to Increase your jump height Teleport

Slide 1

The Power of Programming Coding in the classroom Nicholas Hughes – AST – Nightingale Primary School

Slide 2

Do you code? What is programming? What do you like/hate about it? What do you wish you could do?

Slide 3

Why should be programme? Always been part of the curriculum! So its not all dull! Though now perhaps we can go even further… Its Fun and Exciting. Children loved making and playing the games… “I liked using all the tools” “I liked making the monsters and things” “I liked designing what the games looked like” Britain has a lack of software creators – we need to expose children to some possibilities.

Slide 4

Empowers Learners Children are the experts! Creators of content. Critical Thinking

Slide 5

Options Scratch Kodu 2 Do It Yourself

Slide 6

How is programming taught? What is a good game? What makes a challenging game? The classic cycle of good control technology.

Slide 7

How has 2DIY been used? Year 6 Initially Now part of Year 3 and 4 curriculum. ICT Controlling on screen characters Developing games that are challenging. Cross Curricular History Science Literacy Advanced Control concepts Challenging

Slide 8

Examples http://nicholashughes.blogspot.com/ http://redbridgegamesnetwork.blogspot.com/

Slide 9

Action Script Programming How to: Catching Games – Level 1 Increase speed Platform Games – Level 2 Increase your jump height Teleport

Tags: 2diy 2simple coding programming

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