Computer Games in Education: Challenges and Opportunities

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Slide 56

… such as Project Natal (launching in Q4 2010) where you don’t need a controller as it has full body recognition creating real immersive game play allowing you to act out complex sequences and violence.

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Ollie Bray @olliebray www.olliebray.com Playing it Safe

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stats…

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60 million Source: http://goo.gl/2qdcL

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33 million Source: http://goo.gl/2qdcL

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43, 000, 000 Source: http://goo.gl/2qdcL (hours)

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76% 66% Source: http://goo.gl/15VwK (console in bedrooms)

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Average console gamer

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Average console gamer 23 years old Male 10 years 12.6 hours

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Average social gamer

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Average social gamer 42 years old Female <5 years >5 hours

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Average social gamer 42 years old Female <5 years >5 hours

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Average social gamer 42 years old Female <5 years >5 hours 82% Girls

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Games Console Mobile Devices eg: eg: Gaming Platforms PC eg:

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4 Screens Television Mobile PC Console

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1 platform 13% 2 platforms 17% 3 platforms 17% 6 platforms 10% 4 platforms 14% 5 platforms 14% 7 platforms 18% Cross device / platform Source: http://goo.gl/2qdcL

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Challenges

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Games have changed Source: www.watchvideogames.com

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How technology has changed things… Shop Play Socialize Finance

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responsible use

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Conversation

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MMORPG

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MMORPG massively multiplayer online role-playing game

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MMORPG massively multiplayer online role-playing game

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10.2 million (December 2011)

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Game addiction? Source: http://goo.gl/PNOzO

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Source: http://goo.gl/CAJtr Balance

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social gaming

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freemium

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Financial Education?

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72, 000, 000

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Brand

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Brand

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Brand

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Brand

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Brand

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Brand

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social engineering

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violence

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Look real?

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Sound real?

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Feel real?

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Actions real?

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Tasks questionable?

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boundaries

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blurred boundaries

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stereotypes

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Source: http://goo.gl/8Z25q

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Conversation What have you seen? What games did you play? What have you done?

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Responsible Use

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Support What have you seen? What games did you play? What have you done?

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http://goo.gl/vjgkB

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pegi.info

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Games with PEGI rating Source: http://goo.gl/6QHnv

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Parent Controls

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pegi.info

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playsmartplaysafe.eu

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Parent Controls

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Privacy Settings

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Profile Sharing Kinect Sharing Social Network Sharing Game History Online Status Video Status Friends List Voice Data Collection

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Games in School VS Games at Home

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“The solution is in the problem” Cliff Dennett (Soshi Games)

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Why Games?

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http://goo.gl/2m3GC

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http://goo.gl/xdkUg

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Ollie Bray olliebray@gmail.com www.olliebray.com

Summary: Ollie Bray's presentation at the eSafety Live 2012 (London and Edinburgh) Events

Tags: olliebray ollie bray education scotland scottish #esl12

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