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Slide 1

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The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations

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Rivalry among competing producers — a strong competitive force.

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The potential entry of new competitors — a weak competitive force.

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Barrier bear substantial early losses accumulate a sufficient installed base reap the benefits of game licensing

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Competitive pressures from its substitute products — a moderately weak competitive force

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Bargaining power of suppliers — a moderately strong competitive force

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bargaining power still is not considerable Only a few big manufacturers in those field Fierce competition in the same domain increases their desire to sign contracts with console makers

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Bargaining power of buyers — a strong competitive force

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Resellers bargaining power Competition among major console makers pushes them to expand their sales channels in large resellers like Toys “R” Us and Circuit City

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The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations

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Driving Forces Buyers and Usage Internet Technology Entry or Exit Policy Changes Product Innovation Cost and Efficiency

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The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations

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Overall Cost to Players of Video Games Arcade Operators Low (Coin-operated Equipment) Medium (Video Game Consoles) High (Personal Computers) Sony, Sega, Nintendo, Microsoft, etc. On-line Game Providers including MSN Gaming Zone, American Online, Pogo.com, etc. Publishers of Games on CD-ROMs Many Some One Distribution Channels Strategic Group Map

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SWOT Analysis

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Opportunity Strength Weakness Threat

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Strength Innovation 'play together'

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Opportunity Strength Weakness Threat

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Not a true "home hub" Not powerful enough Weakness

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Opportunity Strength Weakness Threat

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Opportunity Industry: fast developing

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Opportunity Strength Weakness Threat

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Threat Competitors Suppliers

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The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations

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Technology Manufacturing Distribution Marketing Skills and Capability Key Success Factors

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Weighted Competitive Strength Assessment

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Strategic Issues Core: the R&D department of game, graphics dealing, storage space etc. Differentiation Strategy Developing a particular game related to a specific customer’s demand of a certain region.

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Recommendations

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Recommendations

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