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The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations
Rivalry among competing producers — a strong competitive force.
The potential entry of new competitors — a weak competitive force.
Barrier bear substantial early losses accumulate a sufficient installed base reap the benefits of game licensing
Competitive pressures from its substitute products — a moderately weak competitive force
Bargaining power of suppliers — a moderately strong competitive force
bargaining power still is not considerable Only a few big manufacturers in those field Fierce competition in the same domain increases their desire to sign contracts with console makers
Bargaining power of buyers — a strong competitive force
Resellers bargaining power Competition among major console makers pushes them to expand their sales channels in large resellers like Toys “R” Us and Circuit City
The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations
Driving Forces Buyers and Usage Internet Technology Entry or Exit Policy Changes Product Innovation Cost and Efficiency
The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations
Overall Cost to Players of Video Games Arcade Operators Low (Coin-operated Equipment) Medium (Video Game Consoles) High (Personal Computers) Sony, Sega, Nintendo, Microsoft, etc. On-line Game Providers including MSN Gaming Zone, American Online, Pogo.com, etc. Publishers of Games on CD-ROMs Many Some One Distribution Channels Strategic Group Map
SWOT Analysis
Opportunity Strength Weakness Threat
Strength Innovation 'play together'
Opportunity Strength Weakness Threat
Not a true "home hub" Not powerful enough Weakness
Opportunity Strength Weakness Threat
Opportunity Industry: fast developing
Opportunity Strength Weakness Threat
Threat Competitors Suppliers
The strength of competitive forces in the video game industry The industry‘s driving forces The position of the leading competitors as indicated by a strategic group map Swot Analysis Competitive strength assessment Recommendations
Technology Manufacturing Distribution Marketing Skills and Capability Key Success Factors
Weighted Competitive Strength Assessment
Strategic Issues Core: the R&D department of game, graphics dealing, storage space etc. Differentiation Strategy Developing a particular game related to a specific customer’s demand of a certain region.
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